Gamedev.js Jam celebrates HTML5 games - build a Web game within 13 days of the jam on a given theme, it runs between April 13th, 5 PM CET and April 26th, 5 PM CET 2021. Also, there are prizes!
Theme for this year's jam is: Mirror. Remember that your entry will be judged based on how well you implement the theme, but you can interpret it however you like.
Join us no matter your skill level - this game jam is a perfect opportunity to create your very first game, or build a prototype for your next commercial hit. Almost two weeks of development time should be more than enough!
You can use #gamedevjs hashtag on Twitter to share your progress, ask for feedback, see what others are building and hopefully help them out if they need it. There's also a Discord server for direct communication!
There are two categories in the Jam: Web Monetization and Decentralized. Both are optional, and the entries submitted to those categories will be judged separately by the panels of experts.
Take part in the Decentralized category if you'd like to implement any of the decentralized technologies in your jam submission. Those could be from NEAR Protocol or Protocol Labs (IPFS, Filecoin, etc) if you'd also like to complete any of the challenges, or it can be something else entirely.
Challenges are part of the Decentralized category - there are three to pick from, and you are free to take on any of them, or all at once.
Each and every challenge offers unique prizes, so make sure to check those out.
Those prizes will be given to the best entries of the overall ranking on Itch.io:
Those prizes will be given to the best entries selected by a panel of experts:
Every entry can win only one cash prize and one Coil membership per team. Cash is wired through PayPal or bank wire, taxes are paid by the winners.
Those prizes (including challenges) will be given to the best entries selected by a panel of experts:
Two panels of experts for Web Monetization and Decentralized category entries.
@bjornritzl | defold.com
Product Owner and Board Member of the Defold Foundation, overseeing development of the free and source available Defold game engine. Worked with mobile game development since before the smart phones. Loves old school games and roguelike games (hosts the Rogue Basin wiki). Strong believer in the power of open source development with more than 150 open source projects on GitHub.
@feraltc | coil.com
Nathan is a Software Engineer at Coil who considers himself a gamer first and an engineer second. He's been working with and on applications using Web Monetization for the past year, and is eager to see the intersections between Web Monetization and game design this year!
@mypoint13k | mypoint.pl
Graphic Designer, mom and wife. Open source and mobile games enthusiast. Making game designs for Enclave Games, t-shirt designs for js13kGames, writing inspirational posts and tutorials on Tutsy and making cool things for children at MAMAdesigner. Loves taking photos, drawing icons, and spending time with her family.
Joep van Duinen
@joepvduinen | poki.com
Joep leads the game developer operations team at Poki, the number #1 platform for play on web. Poki is on a mission to create the ultimate online playground: a place where kids of all ages and game developers come together to play and create. Reaching more than 30M monthly active users worldwide they're market leaders on web.
They help a growing 300+ game developer community - including Kiloo (Subway Surfers), Hipster Whale (Crossy Road) and Colin Lane (Dunkers) to achieve success on web. Here's more information about how game developers can get their html5 games featured on Poki.
@polats | outplay.games
Paul is CTO / Co-Founder of OPGames, focused on helping game developers successfully create decentralized games. He also leads the KERNEL Gaming Guild, a fellowship of the most talented builders in Web 3. He loves exploring the intersection of new technologies with game design, and believes that decentralization and shared virtual economies will revolutionize how we play games.
@dietrich | metafluff.com
Dietrich leads developer onboarding and ecosystem support at Protocol Labs, growing adoption of their protocols through developer experience, browser integrations, and strategic collaborations. Before Protocol Labs, he spent over a decade at Mozilla building browsers, shipping a smartphone OS and running programs to scale devrel globally.
Aliaksandr 'Sasha' Hudzilin
@aliaksandrh | humanguild.io
Aliaksandr studied business at UC Berkeley, worked in investment banking under Frank Quattrone, and spent 4 years selling and marketing MuleSoft and MemSQL products.
@vgrichina | humanguild.io
Vlad started his career as a professional TopCoder competitor and worked on mobile apps since 2009. He founded a 15 person mobile dev company and worked 3 years at Google on the Play Store.
Experts will judge the entries through a voting period between April 26th and May 3rd.
Links from around the Web that can help you build your game for the Jam, especially for the new Web Monetization and Decentralized categories.
Feel free to suggest more materials if you have something solid to share.
Submit an HTML5 game between April 13th and 26th 2021 through the Itch.io platform. It can be a solo submission, or a team effort. You can even submit more than one entry if you want to.
Voting will be open to all who submitted a game, and will happen via the Itch.io platform for a week right after the submission period ends - between April 26th and May 3rd.
Games will be voted on based on a given criteria: Innovation, Theme, Gameplay, Graphics, and Audio. The Overall ranking will be based on the summary of those.
The short version is: anything that can run on the Web in a browser without extra plugins is considered a valid jam entry. It's highly advised you create new content for the jam - submitting your old demos or already finished projects makes no sense.
If you have any questions or concerns please ask at the Community forums or join our Discord server.