Gamedev.js Jam celebrates Web games - build an HTML5 game within 13 days of the jam on a given theme, it runs between April 13th, 5 PM CET and April 26th, 5 PM CET 2022. Also, there are prizes worth ~$30k!
Theme for this year's jam is: RAW. Remember that your entry will be judged based on how well you implement the theme, but you can interpret it however you like.
Join us no matter your skill level - this game jam is a perfect opportunity to create your very first game, or build a prototype for your next commercial hit. Almost two weeks of development time should be more than enough!
You can use #gamedevjs hashtag on Twitter to share your progress, ask for feedback, see what others are building and hopefully help them out if they need it. There's also a Discord server for direct communication!
This Jam is organized by Andrzej Mazur from Enclave Games.
There are two optional categories in the Jam: Web Monetization and Decentralized. Entries submitted to those categories will be judged separately by the panels of experts.
Take part in the Decentralized category if you'd like to implement any of the decentralized technologies in your jam submission. Those could be from NEAR Protocol, IPFS/Filecoin, or Martian Premier League if you'd also like to complete any of the challenges, or it can be something else entirely.
Challenges are part of the Decentralized category - you are free to take on any of them, or all at once.
Each and every challenge offers unique prizes, so make sure to check those out.
There are three levels of prizes: for all the entries, for specific categories, and for challenges.
Those prizes will be given to the best entries of the overall ranking on Itch.io:
Those prizes will be given to the best entries selected by a panel of experts:
Those prizes (including challenges) will be given to the best entries selected by a panel of experts:
Winners will also be promoted via our Twitter, on the gamedevjs.com website, and in the Gamedev.js Weekly newsletter.
Panel of experts giving feedback to your entries, and judging games based on challenges taken from available categories.
@mypoint13k | mypoint.pl
Graphic Designer, mom and wife. Open source and mobile games enthusiast. Making game designs for Enclave Games, t-shirt designs for js13kGames, writing inspirational posts and tutorials on Tutsy and making cool things for children at MAMAdesigner. Loves taking photos, drawing icons, and spending time with her family.
@photonstorm | photonstorm.com
Creator of Phaser.
@bjornritzl | defold.com
Chairperson of the Defold Foundation and co-founder of Refold. Working on the Defold game engine.
Aliaksandr 'Sasha' Hudzilin
@aliaksandrh | humanguild.io
Aliaksandr studied business at UC Berkeley, worked in investment banking under Frank Quattrone, and spent 4 years selling and marketing MuleSoft and MemSQL products.
@vgrichina | humanguild.io
Vlad started his career as a professional TopCoder competitor and worked on mobile apps since 2009. He founded a 15 person mobile dev company and worked 3 years at Google on the Play Store.
@pancychain | protocol.ai
Pan is an artist, activist, and a developer who spends a lot of time building and learning. He spent time at Recurse Center as a software engineer before dedicating himself to blockchains and decentralized web.
@azacharyf | martianpremierleague.com
Adam has been building in crypto & web3 since 2016, having moved on from Google into a variety of product roles. He has launched several NFT projects “for the fun of it”. He is inherently sceptical of mass market NFT projects. Luckily, Gaffer convinced him of his utopian intentions and now Adam can be mainly found in Gaffer’s toolshed tinkering with what his less technical colleagues call “the blender” that is powering the initial mint.
@tomdgreene | martianpremierleague.com
Tom is a good fit for Gaffer’s plans having worked at Warner Bros (Harry Potter) for a number of years before making a recent move into gaming and esports. He can often be found driving his colleagues mad “channelling Gaffer” when the Professor cannot be reached. As a frustrated board game inventor (check out ‘Market Meltdown’), he is helping Gaffer design his game as well as looking for creatives to help build the world with the rest of Gaffer’s team.
@valsdh | 4everland.org
Val is a digital marketer, driven by global crypto transformation. He strongly believes in a broad acceptance of Web 3.0 and the institutionalization of the crypto industry in the nearest future. With a background in various software companies, now he leverages his experience and works as a Global Marketing Manager with 4EVERLAND helping devs enjoy developing on Web3.0.
@FazriZubair | lucidsight.com
Joep van Duinen
@joepvduinen | poki.com
Joep leads the game developer operations team at Poki, the number #1 platform for play on web. Poki is on a mission to create the ultimate online playground: a place where kids of all ages and game developers come together to play and create. Reaching more than 30M monthly active users worldwide they're market leaders on web.
They help a growing 300+ game developer community - including Kiloo (Subway Surfers), Hipster Whale (Crossy Road) and Colin Lane (Dunkers) to achieve success on web. Here's more information about how game developers can get their html5 games featured on Poki.
@dak_flux | runonflux.io
Daniel Keller comes from the data/information sector, and pursues the use of blockchain to further protect personal medical, financial and personal data through encryption and decentralized identification. Dan got involved in the cryptocurrency space through World of Warcraft, by using Bitcoin to buy "gold". He now works as the Chief Strategy Officer and Co-Founder of Flux, and helps push for a decentralized world with disruptive technologies.
@little_stache | runonflux.io
Tim Sulmone is blockchain veteran and life-long video game addict. Beginning his journey by running a Bitcoin node in 2011, to then moving onto contributing towards various cryptocurrency projects, Tim is no stranger to decentralized infrastructure. He now leverages his experience as the Sr. Business Developer for Flux, to help further ensure that our world has a decentralized network to host on.
@thomasvidas | ionic.io
Thomas is an Open Source Software Engineer at Ionic working on tools to bring web apps to mobile. First learning game development with RPGMaker and XNA, he spends his free time making small game prototypes in everything from Unity to Construct.
@feraltc | coil.com
Nathan is a Software Engineer at Coil who considers himself a gamer first and an engineer second. He's been working with and on applications using Web Monetization for the past years, and is eager to see the intersections between Web Monetization and game design this year!
Links from around the Web that can help you build your game for the Jam, especially for the new Web Monetization and Decentralized categories.
Feel free to suggest more materials if you have something solid to share.
Submit an HTML5 game between April 13th and 26th 2022 through the Itch.io platform. It can be a solo submission, or a team effort. You can even submit more than one entry if you want to.
Voting will be open to all who submitted a game, and will happen via the Itch.io platform for a week right after the submission period ends - between April 26th and May 3rd. Winners will be announced on May 4th.
Games will be voted on based on a given criteria: Innovation, Theme, Gameplay, Graphics, and Audio. The Overall ranking will be based on the summary of those.
The short version is: anything that can run on the Web in a browser without extra plugins is considered a valid jam entry. It's highly advised you create new content for the jam - submitting your old demos or already finished projects makes no sense.
If you have any questions or concerns please ask at the Community forums or join our Discord server.
Gamedev.js Survey 2022 is over, and the Report was already published! If you participated and submitted your answers - thank you! Feel free to view and use the results of the current state of Web Game Development in 2022 as long as you credit and link to the source.
All participants and judges of the Gamedev.js Jam are required to agree with the following code of conduct. Organizers will enforce this code throughout the online event. We are expecting cooperation from all participants to help ensuring a safe environment for everybody.
Gamedev.js is dedicated to providing a harassment-free competition experience for everyone, regardless of gender, sexual orientation, disability, physical appearance, body size, race, or religion. We do not tolerate harassment of competition participants in any form. Competition participants violating these rules may be sanctioned or expelled from the competition at the discretion of the competition organizers. TL;DR: Be excellent to each other. For more details see Berlin Code of Conduct.