Gamedev.js Jam 2025 start and theme announcement!

Sixth yearly edition of the online competition for web game developers just started! Join Gamedev.js Jam 2025 on Itch – you have exactly 13 days between April 13th, 5 PM CET and April 26th, 5 PM CET to build an HTML5 game and win cool prizes in the process! Theme…

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All challenges in Gamedev.js Jam 2025: V Shaders, Open Source, Phaser, and $Noods

The four optional challenges in the upcoming Gamedev.js Jam 2025 starting April 13th all bring their own extra prizes – you can mix and match them together to participate in as many as you want. Those challenges were summarized in the recent posts: V Shaders by V Systems Open Source…

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NPC Friday #1: Vibe Coding intro

The very first edition of the NPC Friday online meetup will be happening tomorrow and will revolve around the hot topic of vibe coding – come join us if you’re considering participating in the $NOODS challenge during the upcoming Gamedev.js Jam 2025. We’ll be starting with Vibe Coding 101 led…

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Gamedev.js Jam 2025: Open Source challenge

The fourth and the last optional challenge (after V Shaders, Build it with Phaser, and $NOODS) in the upcoming Gamedev.js Jam 2025 starting April 13th is the Open Source one from GitHub. Provide the source code of your entry on GitHub in a readable form to have a chance of…

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2025 Vibe Coding Game Jam

Organized more or less spontaneously at the end of March by Pieter Levels, the Vibe Coding Game Jam (where you participated by creating a web game using AI) ended with more than half a thousand entries. In the year 20XX, the digital realm faces a new challenge. Creativity dwindles as…

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Gamedev.js Jam 2025: $Noods challenge

Another optional challenge in the upcoming Gamedev.js Jam 2025 starting April 13th is $NOODS from OP Games (and OP Guild). Vibe code a Phaser game, bonus points if it’s noodle-themed! As you can see, $NOODS challenge aligns with Built it with Phaser one, so you can participate in those two…

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Pico-PubSub – the smallest PubSub library

Hassan Shaikley created Pico-PubSub, the smallest PubSub library possible. With zero dependencies and only 149 bytes of code it beats the competition, both Tiny-PubSub and Nano-PubSub. PubSub is a pattern I really like, but I have to be careful when pulling in dependencies that are too big. In the context…

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Gamedev.js Jam 2025: Phaser challenge

The next optional challenge in the upcoming Gamedev.js Jam 2025 starting April 13th is Build it with Phaser by Phaser Studio. Simply develop your game using any version of the Phaser game framework. You’ll find docs, resources and guides on our web site to get started quickly. This challenge is…

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CSScape Room – no-JavaScript escape game

Daniel Marino created his escape room game without any JavaScript code at all, utilizing only HTML and CSS and thus calling it CSScape Room. I recently built an escape room game called CSScape Room. This isn’t my first JavaScript-free web game, but HTML and CSS have evolved significantly since my…

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Gamedev.js Jam 2025: V Shaders challenge

The upcoming Gamedev.js Jam 2025 starts April 13th, and one of the optional challenges with extra prizes is V Shaders from V Systems. Create your original Shader in WebGL and publish it to the V Systems blockchain. The cool part? The shader have to fit into 16 kilobytes! If you…

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