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…and this time for sure! The long anticipated version 4 of the highly popular web game framework Phaser is soon to be released, with v4.0.0 Beta 1 and Beta 2 both being published in the past few days. Because this is such a monumental upgrade, we are jumping up by…Read…
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We’re continuing to ask our community for help with maintaining all the Gamedev.js Survey questions and answers, and keeping them relevant. This year, instead of adding entirely new questions, we’re focusing on updating the current ones and making sure all their answers are also up-to-date. To thank YOU all for…Read…
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It’s that time of year again, Game Off 2024 hosted by Lee Reilly and Github under way! This game jam is the perfect opportunity for developers of all skills to build and share their creations. Solo developers and teams; large and small, are welcome to join this month-long challenge. Github…Read…
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Winners of the thirteenth edition of the yearly online js13kGames competition for web game developers building games that fit into a 13 kilobyte zip packages each were announced a few days ago. Beside the overall results, the best Mobile optimized entries were picked, and also WebXR ones where folks were…Read…
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The js13kGames online competition is celebrating its thirteenth edition this year, as it started all the way back in 2012. You have a whole month between August 13th and September 13th to create a web game that fits into a 13 kilobyte zip package and follows a given theme: Triskaidekaphobia…Read…
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Just before the start of the thirteenth edition of the js13kGames competition tomorrow, long time participant and legendary creator of multiple useful mini tools, Maxime Euzière, released another one: Pxtex – mini randomized pixel-art textures. His list of code-golfing tools and other projects is truly amazing – if you need…Read…
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OGMO Editor is an open source editor that is free to use for personal and commercial projects, made for indie game developers by indie game developers. Every feature of OGMO Editor contributes to an intuitive, holistic, project based workflow. Project data flows down to all of your level files, which…Read…
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Micropolis is a WebAssembly, WebGL, and SvelteKit experiment based on the original SimCity Classic from Maxis, designed by Will Wright, ported by Don Hopkins. Drag left button to pan, spin mouse wheel to zoom. Letter keys load various cities, tab to generate. The brackets lower and raise the tax rate.…Read…
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Fabric.js, a simple and powerful Javascript HTML5 Canvas library, recently released its version 6.0. Fabric provides interactive object model on top of Canvas element, and has SVG-to-Canvas (and Canvas-to-SVG) parser. This brings back memories as I’ve made something called Falsy Values Fabric Tetris back in 2011, which was a Tetris…Read…
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Litecanvas, similar to Kontra or LittleJS, is a lightweight HTML5 Canvas engine suitable for small games and animations. This egine was made for people who enjoy coding: there is no fancy interface, no visual helpers, no gui tools… just coding. The sources are on GitHub – you can check the…Read…

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