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Jack Le Hamster, who have both The Test of Insanity and The Supernatural Power Troll available on Steam, wrote a detailed blog post on how he managed to publish those web games using Electron. This guide walks you through the steps needed to package your game as a desktop app,…Read…
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Samuel van Egmond published a lenghty blog post explaining in detail how he managed to create such a wonderful WebXR game using the A-Frame library and squeezing his own source code into a 13 kilobyte zip package for the js13kGames 2024 competition. Everything in the game is procedurally generated at runtime,…Read…
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Philippe Vaillancourt, inspired by participating in the js13kGames competition, decided to build his own WebGPU game engine that would fit in the 13 kilobyte zip size limitation – that’s how Nanojet was born. A lightweight, modular game engine built for modern browsers using WebGPU. Designed to be small enough for…Read…
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Eoin McGrath, long time participant of both js13kGames competition and Gamedev.js Jam, released his LittleJS tutorial where you can learn how to build an example game, Little Ski. Have you ever wanted to make a game but didn’t know where to start? Well, today is your lucky day. Because, we’re…Read…
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An open source web game engine, SWGPU, focuses on simplicity all while exploring the benefits of using WebGPU when building web games. From the start, we chose to embrace the future with pure WebGPU 3D rendering pipeline as the name suggests. Written in TypeScript and powered by the latest cutting-edge…Read…
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Created by Stephen Niedzielski, the Chipped game is an interesting experiment that can be played directly on Reddit. A small game about mineral collecting. Turn your sound on and break some rocks! Each post is a separate piece of rock you can try to break to find minerals. It might…Read…
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Brand new game from Jani Nykänen, A Prison for Dreams, is a 2D pixelart metroidvania platformer adventure where you play as an anonymous hero who… wakes up in a graveyard. You are given a mission to find the Great Dreamer, who needs your help once again. Explore a decently sized…Read…
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Explore randomly generated alpine tracks in RetroSki – a fast-paced, retro-style 2D skiing game created by Mathieu Hermann. RetroSki started in January 2024 when I was looking for a game to play with my girlfriend. I quickly realized that finding a game where we could compete fairly on equal terms…Read…
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The GDevelop game engine released version 5.5.220 providing the developers with a powerful 3D physics engine based on Jolt Physics. The 3D physics engine is powered by Jolt Physics a modern, performant, battle-tested, fully featured 3D physics engine used in AAA games, like Horizon: Forbidden West. The new 3D physics…Read…
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New version of the Excalibur.js game engine was released, v0.30, with multiple new features, changes, and even more bugfixes. This is one of the biggest releases of Excalibur yet! Huge thanks to all the new contributors and everyone that assisted in the Discord. You can check the release notes on…Read…

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