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The four optional challenges in the upcoming Gamedev.js Jam 2025 starting April 13th all bring their own extra prizes – you can mix and match them together to participate in as many as you want. Those challenges were summarized in the recent posts: V Shaders by V Systems Open Source…Read…
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The fourth and the last optional challenge (after V Shaders, Build it with Phaser, and $NOODS) in the upcoming Gamedev.js Jam 2025 starting April 13th is the Open Source one from GitHub. Provide the source code of your entry on GitHub in a readable form to have a chance of…Read…
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Hassan Shaikley created Pico-PubSub, the smallest PubSub library possible. With zero dependencies and only 149 bytes of code it beats the competition, both Tiny-PubSub and Nano-PubSub. PubSub is a pattern I really like, but I have to be careful when pulling in dependencies that are too big. In the context…Read…
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A modern, open-source game engine written in Rust, Fyrox is designed for 2D and 3D game development. A feature-rich, production-ready, general purpose 2D/3D game engine written in Rust with a scene editor. Formerly known as rg3d. It focuses on ease of use, performance, and safety, leveraging Rust’s memory safety features…Read…
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Jack Le Hamster, who have both The Test of Insanity and The Supernatural Power Troll available on Steam, wrote a detailed blog post on how he managed to publish those web games using Electron. This guide walks you through the steps needed to package your game as a desktop app,…Read…
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Samuel van Egmond published a lenghty blog post explaining in detail how he managed to create such a wonderful WebXR game using the A-Frame library and squeezing his own source code into a 13 kilobyte zip package for the js13kGames 2024 competition. Everything in the game is procedurally generated at runtime,…Read…
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Philippe Vaillancourt, inspired by participating in the js13kGames competition, decided to build his own WebGPU game engine that would fit in the 13 kilobyte zip size limitation – that’s how Nanojet was born. A lightweight, modular game engine built for modern browsers using WebGPU. Designed to be small enough for…Read…
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Eoin McGrath, long time participant of both js13kGames competition and Gamedev.js Jam, released his LittleJS tutorial where you can learn how to build an example game, Little Ski. Have you ever wanted to make a game but didn’t know where to start? Well, today is your lucky day. Because, we’re…Read…
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An open source web game engine, SWGPU, focuses on simplicity all while exploring the benefits of using WebGPU when building web games. From the start, we chose to embrace the future with pure WebGPU 3D rendering pipeline as the name suggests. Written in TypeScript and powered by the latest cutting-edge…Read…
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Created by Stephen Niedzielski, the Chipped game is an interesting experiment that can be played directly on Reddit. A small game about mineral collecting. Turn your sound on and break some rocks! Each post is a separate piece of rock you can try to break to find minerals. It might…Read…
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