
An open source web game engine, SWGPU, focuses on simplicity all while exploring the benefits of using WebGPU when building web games.
From the start, we chose to embrace the future with pure WebGPU 3D rendering pipeline as the name suggests.
Written in TypeScript and powered by the latest cutting-edge APIs, SWGPU offers an easy and complete way to create web games though multiple examples helping you grasp its concepts.
The engine is using WebGPU to render 3D, Canvas for 2D elements, CSS for UI, and Web Audio for sounds and music. The latest released version is 1.6.5 – you’ll find all the details in a readme on GitHub.
HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher. Mozilla Tech Speaker, Gamedev.js community firestarter. Organizes meetups / workshops / hackathons in Poland, passionate about new, Open Web technologies, excited about WebXR and PWAs. Likes eating sushi and playing Neuroshima Hex.