
Explore randomly generated alpine tracks in RetroSki – a fast-paced, retro-style 2D skiing game created by Mathieu Hermann.
RetroSki started in January 2024 when I was looking for a game to play with my girlfriend. I quickly realized that finding a game where we could compete fairly on equal terms wasn’t so easy. So, I decided to build one. It was meant to be a small dev project but ended as a full game.
The game itself was built using the Excalibur.js game engine and written in TypeScript, with the backend running on Pocketbase. All the assets, including the characters and environments, were created using Figma and basic shapes.
There are four alpine disciplines available: slalom, giant slalom, super-G, and downhill. You can challenge your friends locally or online, and ultimately climb the leaderboard.
RetroSki is open sourced on GitHub, and there are no pop-ups or forced ads. While remaining free, there is an optional premium membership available which offers creating private servers to race with friends.
HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher. Mozilla Tech Speaker, Gamedev.js community firestarter. Organizes meetups / workshops / hackathons in Poland, passionate about new, Open Web technologies, excited about WebXR and PWAs. Likes eating sushi and playing Neuroshima Hex.