
New version of the Excalibur.js game engine was released, v0.30, with multiple new features, changes, and even more bugfixes.
This is one of the biggest releases of Excalibur yet! Huge thanks to all the new contributors and everyone that assisted in the Discord.
You can check the release notes on GitHub for details, as the list is quite extensive. There are two new core contributors as well, Matt Jennings and Justin Young (who won the DEV Web Game Challenge with his game Alien Waves).
As for the engine itself, you may remember the Excalibur SpriteFusion plugin, since authors of both tools are on our Discord in #excalibur and #spritefusion channels respectively.
HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher. Mozilla Tech Speaker, Gamedev.js community firestarter. Organizes meetups / workshops / hackathons in Poland, passionate about new, Open Web technologies, excited about WebXR and PWAs. Likes eating sushi and playing Neuroshima Hex.