
Santiago Zapata, known as Slashie, is a videogame developer with an impressive array of games and projects, inlcuding six entires to the one and only js13kGames competition:

Today we are here to focus on Santiago’s latest game, NovaMundi!
NovaMundi, developed by Slashware Interactive, takes strategy gaming in a fresh direction by putting players in control of the indigenous Muisca people rather than colonial invaders. Released on October 13th 2024, this open-world tactical adventure blends survival mechanics, procedural exploration, and real-time combat as players work to unite the Muisca against looming Spanish forces.
Set in the Andean highlands, the game challenges players to manage food, illness, and navigation while contending with hostile wildlife and unpredictable weather. The world is dynamically generated, ensuring each playthrough offers new challenges and discoveries. Towns must be recruited to the cause, and alliances carefully managed to strengthen the resistance. Tactical combat takes inspiration from classics like Age of Empires, but with a personal twist—each warrior is unique, injuries take time to heal, and death is permanent, forcing players to carefully consider every battle.
Beyond strategy, NovaMundi celebrates Muisca culture, incorporating mythology and language into gameplay. Players can explore mystical caves inspired by folklore, gaining blessings and magical artifacts to aid in their mission. The game’s dedication to authenticity, with input from Muisca descendants, ensures a meaningful experience that respects history while delivering engaging gameplay. Players will need to navigate internal conflicts, perform sacred rituals, and make difficult choices that influence the fate of the Muisca people.
For strategy fans seeking something beyond empire-building, NovaMundi offers a rare perspective, deep tactical gameplay, and a rich cultural narrative. You can see for yourself – the game is available now on Steam.
Also, make sure to check out Santiago’s Itch page and his js13kGames collection on Itch.

Head of Development and Data by day, retro game dev by night. Loves running, game jams and retro gaming.