Articles

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Developing a physics-based game can be a challenging and rewarding experience for game developers. Physics engines provide a realistic and interactive environment that can add a lot of depth and fun to a game. There are two main ways to add physics to a game: using a physics engine library,…Read…
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The series of my blog posts called Let’s talk about games is a collection of interesting facts and considerations about video games and issues related to them. In the series, I write about games seen through the eyes of their creator, gamer and mother of a child who is just…Read…
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Building a mobile-friendly game with HTML5 and responsive design can be a challenging task. However, by following a set of best practices, it is possible to create a game that is optimized for mobile devices and provides a great user experience. Here are the top 10 best practices for building…Read…
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As I am a making games mom it’s not so surprising I’m letting my child play mobile games. And if it’s about games for kids I use my own multi-stage verification process for games that I intend to offer to my child. One of the first criteria on the list…Read…
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Optimizing game performance is crucial for creating a smooth and responsive gaming experience, especially when working with WebGL, a JavaScript API that allows for interactive 3D and 2D graphics in web browsers without the use of plug-ins. There are a number of best practices that can be followed to optimize…Read…
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Local storage is a powerful feature of HTML5 that allows developers to store key-value pairs in the browser, even after the browser is closed. This makes it an ideal way to save game progress and high scores in HTML5 games. To use local storage in JavaScript, you first need to…Read…
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With this blogpost I want to open the Let’s Talk About Games series, in which I want to bring you closer to the interesting facts about games seen through the eyes of a game designer. However, in the case of today’s topic, I will go a little beyond nice and…Read…
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When it comes to creating web games, developers have two main options for rendering: HTML and Canvas. While both have their benefits and limitations, it ultimately depends on the project and the desired outcome to decide which method is better. HTML, or Hypertext Markup Language, is the standard markup language…Read…
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Results of the Gamedev.js Survey 2022 were published today – we’ve received a total of 338 filled surveys, answering 28 different, optional questions each. It was the second edition, which started in 2021, so you can compare the reports if you’re curious about the trends between a year ago and…Read…
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After a whole month of gathering responses, and a week of preparing results, we’re happy to publish the report containing answers to 26 questions submitted by 437 developers. We at Enclave Games were wondering what tools and technologies people use to develop web games, how much do they earn, what…Read…

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