js13kGames

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After reviewing all the submissions to the OP Guild × Arcadia collab challenge we’ve picked three that won 500 USDC each (from the total prize pool of 1500 USDC)! Those are: Puckit! by Johnonym Power-Up Adventure by Stiggstogg The Terror of Mongolia by Jack Le Hamster Congratulations! The first two…Read…
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The first ever game jam dedicated entirely to the LittleJS game engine made by Frank Force (JS Gamedev Summit 2023 speaker and minimal Bytebeat album author) will be happening for a month between November 11th and December 12th 2024 on Itch.io. This event is an exciting opportunity to unleash your creativity and develop…Read…
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A js13kGames entry from 2021 made by Dominik Szablewski, Q1K3, was rediscovered by YouTuber ThePrimeTime – in an hour long video he went through the Making Of blog post while adding his own comments, and playing the game itself at the end. Features: – 2 Levels – 5 Types of…Read…
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The js13kGames competition will have an anniversary this year – its thirteenth edition will happen in two months from now, as usual on August 13th. Over the past years indie web game developers built and submitted more than thirteen hundred tiny entries packed into a 13 kb zip packages. js13kGames…Read…
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At the upcoming ReactNext conference happening June 24th in Tel-Aviv, the largest React conference in Israel, Guy Nesher will give a talk about JavaScript Minigames. Mini-games are small, easily developed games that rely on a single mechanic that can be played in under five minutes—like Flappy Bird, 2048, or the…Read…
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There’s a series of tools around the concept of Bytebeat music, including online composers, js13kGames-themed players, and an album. Bytebeat music (or one-liner music) was invented in September 2011. They’re generally a piece of rhythmic and somewhat melodic music with no score, no instruments, and no real oscillators. It’s simply…Read…
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The overall winners of Gamedev.js Jam 2024 were announced yesterday, and now we’re publishing the rankings of all four Challenges – if you participated in any of them, check out your standings below. Open Source Challenge by GitHub Build it with Phaser Challenge by Phaser Studio NPC Challenge by OP…Read…
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Our fifth yearly edition of Gamedev.js Jam is over – let’s announce the overall winners picked by developers who submitted their entries! The 2024 edition ended up with 2790 devs joined on Itch, 238 games submitted, and 6050 ratings cast. Thank you to every single one who participated! Here’s the…Read…
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The Gamedev.js Jam 2024, fifth yearly edition of an online competition for web game developers, starts NOW! You have exactly thirteen days (between April 13th and 26th) to build an entry (solo or in a team) on a given theme (announced just below) and submit it through Itch to win…Read…
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This year’s Gamedev.js Jam starting April 13th will have four optional Challenges with extra prizes, and this time you won’t be able to go for ALL of them, since using Phaser and squeezing your entry into a 13 kilobyte zip package are mutually exclusive, but there should be a lot…Read…

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