js13kGames

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Mike Kasprzak, the organizer of Ludum Dare, announced recently that all Ludum Dare events planned for 2025 are now cancelled. That doesn’t mean Ludum Dare is dead, but I wont be running any events this year, nor will I be able to assist with things related to it (not for…Read…
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A short game where you can extinguish wildfires – scoop water, accumulate fire retardant and protect the villages and cities from the fire. Not sure if this is the bad timing, or maybe the best one, but apparently The Wildfires game was being developed for a few months and the…Read…
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The first edition of the LittleJS Game Jam that started November 11th and was suppose to end today got the deadline extended by a week – now you have time till Thursday December 19th to submit your game using LittleJS game engine. It’s been a busy month for everyone with…Read…
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The first LittleJS Game Jam announced its theme earlier today, which is animals. Developers now have a month up until December 12th to submit their game made with the LittleJS engine through Itch. This event is an exciting opportunity to unleash your creativity and develop amazing games using the free…Read…
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Winners of the thirteenth edition of the yearly online js13kGames competition for web game developers building games that fit into a 13 kilobyte zip packages each were announced a few days ago. Beside the overall results, the best Mobile optimized entries were picked, and also WebXR ones where folks were…Read…
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The thirteenth edition of the online js13kGames competition for web game developers trying to squeeze their entries into 13 kilobyte zip packages within a month and following the triskaidekaphobia theme wrapped submissions on September 13th, and you can play all of this year’s games already. This year the competition introduced…Read…
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The js13kGames online competition is celebrating its thirteenth edition this year, as it started all the way back in 2012. You have a whole month between August 13th and September 13th to create a web game that fits into a 13 kilobyte zip package and follows a given theme: Triskaidekaphobia…Read…
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Just before the start of the thirteenth edition of the js13kGames competition tomorrow, long time participant and legendary creator of multiple useful mini tools, Maxime Euzière, released another one: Pxtex – mini randomized pixel-art textures. His list of code-golfing tools and other projects is truly amazing – if you need…Read…
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A few days before the thirteenth edition of js13kGames starts on August 13th, the most popular micro-library used in the competition made by Steven Lambert, Kontra, was updated to version 10. There are some breaking changes in this release: seedRand: no longer returns rand as a function but instead modifies…Read…
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Vultures is a game made in Godot by Agar3s who started his game dev career making games with JavaScript – you might remember him from winning js13kGames 2016 with the game Evil Glitch, which eventually landed on Steam the next year. Face down the twisted monsters of a 90’s survival…Read…

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