Richard Davey

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The overall winners of Gamedev.js Jam 2024 were announced yesterday, and now we’re publishing the rankings of all four Challenges – if you participated in any of them, check out your standings below. Open Source Challenge by GitHub Build it with Phaser Challenge by Phaser Studio NPC Challenge by OP…Read…
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The Gamedev.js Jam 2024, fifth yearly edition of an online competition for web game developers, starts NOW! You have exactly thirteen days (between April 13th and 26th) to build an entry (solo or in a team) on a given theme (announced just below) and submit it through Itch to win…Read…
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This year’s Gamedev.js Jam starting April 13th will have four optional Challenges with extra prizes, and this time you won’t be able to go for ALL of them, since using Phaser and squeezing your entry into a 13 kilobyte zip package are mutually exclusive, but there should be a lot…Read…
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The recent Vampire Survivors update brings unique goodies: new bonus stage Space 54 with a whole bunch of enemies, the Space Dude character (yup, the “Phaser” Dude), four weapons including Phas3r, and multiple achievements inspired by the framework Phaser which the game itself was originally built with. I don’t usually…Read…
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Richard Davey, the author of Phaser, has partnered with Open Core Ventures to launch Phaser Studio. Leading the company as CTO, Richard intends to modernize the Phaser framework and release Phaser 4, and make it easy to create browser-based playable ads on desktop and mobile. The newly created company is…Read…
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Overall results (calculated from your own votes) were announced yesterday, and today is the time to publish the winners from: Web Monetization category Decentralized category NEAR challenge IPFS challenge MPL challenge Expert feedback Web Monetization category 1. Dwarf Workday 2. Untamed Lands 3. IT’S TOO RAW! 4. Clash of Cuisine…Read…
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Right now, on April 13th 2022 at 5 PM CEST the third yearly online competition, Gamedev.js Jam 2022, begins! You have exactly 13 days (up until April 26th) to create a Web game on a given theme (revealed at the bottom of this post) and submit it through Itch.io to…Read…

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