Open Source

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Athena Crisis, a modern retro turn-based strategy game that was built with Web technologies by Christoph Nakazawa and is available in an Early Access on Steam, goes Open Source. Today we’re open-sourcing the code of Athena Crisis under the MIT License, and together with Polar we’re funding $10,000 worth of…Read…
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The overall winners of Gamedev.js Jam 2024 were announced yesterday, and now we’re publishing the rankings of all four Challenges – if you participated in any of them, check out your standings below. Open Source Challenge by GitHub Build it with Phaser Challenge by Phaser Studio NPC Challenge by OP…Read…
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The Gamedev.js Jam 2024, fifth yearly edition of an online competition for web game developers, starts NOW! You have exactly thirteen days (between April 13th and 26th) to build an entry (solo or in a team) on a given theme (announced just below) and submit it through Itch to win…Read…
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This year’s Gamedev.js Jam starting April 13th will have four optional Challenges with extra prizes, and this time you won’t be able to go for ALL of them, since using Phaser and squeezing your entry into a 13 kilobyte zip package are mutually exclusive, but there should be a lot…Read…
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We’ve announced the overall winners of Gamedev.js Jam 2023 yesterday, and today we’re publishing the rankings of all six Challenges – if you participated in any of them, check out your standing bellow. Open Source Challenge by GitHub Flash Revival Challenge by CrazyGames Web3 Challenge by Game7 Arcadians Challenge by…Read…
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This year’s Gamedev.js Jam is offering six different Challenges for you to explore – from open sourcing your entry’s code, looking back at and reviving Flash, through Web3 alone or with a bit of Arcadian lore or Overlord universe, to Interoperability mixing the last three together. They are all entirely…Read…
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The Gamedev.js Jam 2023 starts… NOW! This is the fourth edition of our online web game development competition – you have exactly thirteen days between April 13th, 5 PM CEST and April 26th, 5 PM CEST to build an HTML5 game and submit it through Itch to win cool prizes!…Read…
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This year we’ve decided to remove the Categories entirely and make the Challenges top-level, so they can be independent from each other, and you can pick on any of them, all at once, or ignore them as they are all optional. We had two Categories in the prevous editions of…Read…

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