Emanuele Feronato

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The winners of Gamedev.js Jam 2025 were announced yesterday already, and today the results of our optional Challenges are revealed – if you participated in any of them, then check out your standings below. Open Source Challenge by GitHub Build it with Phaser Challenge by Phaser Studio $NOODS Challenge by…Read…
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Sixth yearly edition of the online competition for web game developers just started! Join Gamedev.js Jam 2025 on Itch – you have exactly 13 days between April 13th, 5 PM CET and April 26th, 5 PM CET to build an HTML5 game and win cool prizes in the process! Theme…Read…
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Emanuele Feronato has set themselves a challenge, a 101 Games Challenge, the mission is clear: to create 101 unique, fully playable games as a solo developer. The journey has only just began, you can track progress at 101gameschallenge.com. The Rules: A Commitment to Creativity No AI-Coding Assistance:AI tools won’t be…Read…
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The overall winners of Gamedev.js Jam 2024 were announced yesterday, and now we’re publishing the rankings of all four Challenges – if you participated in any of them, check out your standings below. Open Source Challenge by GitHub Build it with Phaser Challenge by Phaser Studio NPC Challenge by OP…Read…
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The Gamedev.js Jam 2024, fifth yearly edition of an online competition for web game developers, starts NOW! You have exactly thirteen days (between April 13th and 26th) to build an entry (solo or in a team) on a given theme (announced just below) and submit it through Itch to win…Read…
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This year’s Gamedev.js Jam starting April 13th will have four optional Challenges with extra prizes, and this time you won’t be able to go for ALL of them, since using Phaser and squeezing your entry into a 13 kilobyte zip package are mutually exclusive, but there should be a lot…Read…
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It’s a pity you can’t play Magick anymore because it was a fun game, but unfortunately it was probably one of the victims of 32 bits apocalypse. It was a retro platformer featuring a mage called Oz which walks and jumps by himself, but you can summon a crate, but…Read…
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Normally, when you build a game, there is a routine which is called at each frame which updates the content to display. Think about a platformer, with characters moving at each frame. Those characters have a speed, and they move towards a direction by a certain amount of pixels every…Read…
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Here we go with another step in the creation of the circular endless runner built without using any physics engine.
Time passes, Flash is not anymore among us, but the passion of building games in a few Kb remains, and now we have the Js13kGames competition. Running since 2012, Js13kGames is a JavaScript coding competition for HTML5 Game Developers. Are you ready to enter the competition and make your game…Read…
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