Emanuele Feronato

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The Gamedev.js Jam 2024, fifth yearly edition of an online competition for web game developers, starts NOW! You have exactly thirteen days (between April 13th and 26th) to build an entry (solo or in a team) on a given theme (announced just below) and submit it through Itch to win…Read…
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This year’s Gamedev.js Jam starting April 13th will have four optional Challenges with extra prizes, and this time you won’t be able to go for ALL of them, since using Phaser and squeezing your entry into a 13 kilobyte zip package are mutually exclusive, but there should be a lot…Read…
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It’s a pity you can’t play Magick anymore because it was a fun game, but unfortunately it was probably one of the victims of 32 bits apocalypse. It was a retro platformer featuring a mage called Oz which walks and jumps by himself, but you can summon a crate, but…Read…
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Normally, when you build a game, there is a routine which is called at each frame which updates the content to display. Think about a platformer, with characters moving at each frame. Those characters have a speed, and they move towards a direction by a certain amount of pixels every…Read…
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Here we go with another step in the creation of the circular endless runner built without using any physics engine.
Time passes, Flash is not anymore among us, but the passion of building games in a few Kb remains, and now we have the Js13kGames competition. Running since 2012, Js13kGames is a JavaScript coding competition for HTML5 Game Developers. Are you ready to enter the competition and make your game…Read…
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Emanuele Feronato’s new book HTML5 Cross Platform Game Development Using Phaser 3 has been released and he put a lot of love in writing it.
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Did you play the latest Ketchapp Games top game, Knife Hit? Throw the knives into the logs to break them. Slash the apples and unlock new knives. Each 5th stage is defended by a boss – beat them to get exclusive knives! Be careful to not hit the knives or…Read…
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Five years ago I blogged about a Jigsaw game prototype made with KineticJS which is no longer maintained. Some time later, a blog reader called Ami Hanya ported the script to AS3, but a working and maintained HTML5 version of the game is still missing. Five years later, Ami strikes…Read…

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