Build a HTML5 game like Magick using Phaser and Arcade physics

It’s a pity you can’t play Magick anymore because it was a fun game, but unfortunately it was probably one of the victims of 32 bits apocalypse. It was a retro platformer featuring a mage called Oz which walks and jumps by himself, but you can summon a crate, but only one, to modify the terrain. Oz also changed direction by tapping over him.

Check the tutorial at emanueleferonato.com.

HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher. Mozilla Tech Speaker, Gamedev.js community firestarter. Organizes meetups / workshops / hackathons in Poland, passionate about new, Open Web technologies, excited about WebXR and PWAs. Likes eating sushi and playing Neuroshima Hex.

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