Performance-Tuning a WebVR Game

For the past couple of weeks, I have been working on a VR version of one of my favorite puzzle games, the Nonogram, also known as Picross or Griddlers. These are puzzles where you must figure out which cells in a grid are colored in by using column and row counts. I thought this would be perfect for a nice, relaxing VR game. I call it Lava Flow.

Check the tutorial at hacks.mozilla.org.

HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher. Mozilla Tech Speaker, Gamedev.js community firestarter. Organizes meetups / workshops / hackathons in Poland, passionate about new, Open Web technologies, excited about WebXR and PWAs. Likes eating sushi and playing Neuroshima Hex.

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