Gamedev.js Jam 2022 start and theme announcement!

Right now, on April 13th 2022 at 5 PM CEST the third yearly online competition, Gamedev.js Jam 2022, begins! You have exactly 13 days (up until April 26th) to create a Web game on a given theme (revealed at the bottom of this post) and submit it through to win a whole bunch of cool prizes worth a total of $30k!


Gamedev.js Jam 2022 partners

The list of this year’s Partners is quite impressive:

I’m so happy to see the support from all those companies and initiatives.


You can win a lot of prizes in this year’s competition:

On top of the “regular” prizes, we also have the ones dedicated to (optional) Categories: Web Monetization and Decentralized. And to add even more to this, Decentralized category have dedicated Challenges with their own rules and extra prizes as well.

In Web Monetization category you can win $1000 cash and 6 month Coil memberships. In Decentralized category those are: 3 × 4EVERLAND business plan for 6 months, 1 × Flux deployment for life, and 1 × Genesis Hero NFT plus 3 × Party Crown in Kingfall MMO game.

Plus the Challenges: ~$5000 worth of $NEAR in the NEAR Challenge, ~$5000 worth of $FIL in the IPFS/Filecoin Challenge, and 3250 $USDC with 2 NFTs in the MPL Challenge.

That’s A LOT.


Experts will be either judging your entries submitted to those optional categories and challenges, or picking their top 5 best games to give them written feedback. We have: Ewa Mazur, Richard Davey, Björn Ritzl, Aliaksandr ‘Sasha’ Hudzilin, Vlad Grichina, Pan Chasinga, Adam Fuller, Tom Greene, Val Suszk, Fazri Zubair, Joep van Duinen, Daniel Keller, Tim Sulmone, and Thomas Vidas.

Survey and Newsletter

Don’t forget to take the Gamedev.js Survey, so we can learn the current state of Web Game Development in 2022, and subscribe to the Gamedev.js Weekly newsletter, so you don’t miss any interesting news.

Theme Announcement

*drum roll*

Gamedev.js Jam 2022 theme: RAW

Gamedev.js Jam 2022 theme is: RAW!

Possible meaning: uncooked, pure, naked, inexperienced, untrained, green, immature, unripe, hard, rough. As usual, this theme can be interpreted however you like – it can be part of the core game mechanic, the story, or the visuals. As long as you can explain what raw means to you, it should be ok.

That’s it! Join on, and make sure to visit our Discord as well, and the most important: good luck and have fun!


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