js13kGames

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Samuel van Egmond published a lenghty blog post explaining in detail how he managed to create such a wonderful WebXR game using the A-Frame library and squeezing his own source code into a 13 kilobyte zip package for the js13kGames 2024 competition. Everything in the game is procedurally generated at runtime,…Read…
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Philippe Vaillancourt, inspired by participating in the js13kGames competition, decided to build his own WebGPU game engine that would fit in the 13 kilobyte zip size limitation – that’s how Nanojet was born. A lightweight, modular game engine built for modern browsers using WebGPU. Designed to be small enough for…Read…
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Eoin McGrath, long time participant of both js13kGames competition and Gamedev.js Jam, released his LittleJS tutorial where you can learn how to build an example game, Little Ski. Have you ever wanted to make a game but didn’t know where to start? Well, today is your lucky day. Because, we’re…Read…
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Brand new game from Jani Nykänen, A Prison for Dreams, is a 2D pixelart metroidvania platformer adventure where you play as an anonymous hero who… wakes up in a graveyard. You are given a mission to find the Great Dreamer, who needs your help once again. Explore a decently sized…Read…
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Jack Le Hamster, who runs Dobuki Studio, released his Gamedev.js Jam 2024 entry The Supernatural Power Troll a few months later as a full game on Steam. Step into the shoes of a mischievous Power Troll, gifting humans with powers they’re definitely not ready for! Watch the chaos unfold as…Read…
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Santiago Zapata, known as Slashie, is a videogame developer with an impressive array of games and projects, inlcuding six entires to the one and only js13kGames competition: Today we are here to focus on Santiago’s latest game, NovaMundi! NovaMundi, developed by Slashware Interactive, takes strategy gaming in a fresh direction…Read…
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Mike Kasprzak, the organizer of Ludum Dare, announced recently that all Ludum Dare events planned for 2025 are now cancelled. That doesn’t mean Ludum Dare is dead, but I wont be running any events this year, nor will I be able to assist with things related to it (not for…Read…
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A short game where you can extinguish wildfires – scoop water, accumulate fire retardant and protect the villages and cities from the fire. Not sure if this is the bad timing, or maybe the best one, but apparently The Wildfires game was being developed for a few months and the…Read…
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The first edition of the LittleJS Game Jam that started November 11th and was suppose to end today got the deadline extended by a week – now you have time till Thursday December 19th to submit your game using LittleJS game engine. It’s been a busy month for everyone with…Read…
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The first LittleJS Game Jam announced its theme earlier today, which is animals. Developers now have a month up until December 12th to submit their game made with the LittleJS engine through Itch. This event is an exciting opportunity to unleash your creativity and develop amazing games using the free…Read…
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