
The fourth and the last optional challenge (after V Shaders, Build it with Phaser, and $NOODS) in the upcoming Gamedev.js Jam 2025 starting April 13th is the Open Source one from GitHub.
Provide the source code of your entry on GitHub in a readable form to have a chance of being featured in a dedicated blog post on the GitHub Blog.
Keep in mind you need to provide the readable source code, but the results will not be based on its quality, rather on how the experts enjoyed playing the games. Our one and only Michelle Duke aka MishManners will select the challenge winners, while Emanuele Feronato will provide his top favourites.
The top5 winners will get GitHub Copilot Pro plan for 12 months each, and will be featured in a dedicated blog post on the GitHub Blog.
HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher. Mozilla Tech Speaker, Gamedev.js community firestarter. Organizes meetups / workshops / hackathons in Poland, passionate about new, Open Web technologies, excited about WebXR and PWAs. Likes eating sushi and playing Neuroshima Hex.