There’s still time to join the first Defold + Minit Game Jam, which asks developers to build a small game around the theme One More Try. Submissions close on 10 November 2026 at 23:00 UTC, and there’s a $1,000 prize pool across seven categories. In Warsaw, that deadline falls at 00:00 CET on 11 November.
We previously covered the CrazyGames × Defold Web Jam, another opportunity to build for a particular web gaming platform. Defold also supported Gamedev.js Jam 2026 as a Gold Partner. This time the brief puts short sessions and touch controls at the centre of the design.
A game worth another attempt
Minit Games presents games in a scrolling feed, with portrait experiences typically lasting around a minute. The company joined the Defold Foundation as a Bronze Partner in October, and this jam gives developers a reason to try the platform for themselves.
That format makes the opening moments worth thinking about. Can a player understand what to do before reading a paragraph of instructions? Does the first attempt teach something useful? If they lose, is the reason clear enough that they want to have another go?
One More Try could become a timing challenge, a tiny puzzle with a tempting near-solution, or an arcade game where each run leaves a score to beat. A slower game could fit too: a failed experiment might reveal information that changes the next attempt. These are starting points for interpreting the theme, rather than extra jam rules.
For ideas about doing a lot with a little, browse our roundup of all 317 games from js13kGames 2026. Pay attention to how quickly each game introduces its main action. The strict size limit belongs to js13kGames, but that attention to scope is useful here as well.

Build for Minit from the start
Entries must use Defold, and you can work alone or with a team. The Minit SDK for Defold handles communication with the platform, including readiness, results, and saved player data. The official starter template already includes a short playable example and a packaging command, making it a sensible place to begin.
Read the platform requirements before spending a weekend on a prototype. In particular:
- Build for portrait orientation and touch input.
- Package the game as a self-contained ZIP, with
index.htmlat its root. - Stay within the 50 MB upload limit; Minit recommends aiming below 5 MB.
- Include your assets locally, use the SDK for player saves, and report the final result once when a run ends.
Minit restricts browser storage, external requests, and navigation away from the game, so a normal browser build may need adjustments. Upload an early version and test it on a phone while there’s time to fix problems.
We made a similar point about checking a destination’s requirements in our coverage of the YouTube Playables challenge. Here, too, exporting to HTML5 is only part of preparing a submission.
Seven awards, with room for different ideas
The overall Best Game award is worth $400. Six further awards offer $100 each: Beautiful, Funny, Zen Mode, Clever Twist!, Brain Burner, and High Score Fever.
That gives you several directions to explore. A relaxing interaction or a well-timed joke might be a better fit for your idea than a demanding score chase. Pick the experience you want someone to have, then give it enough attention to work well on a small screen.

Make the remaining days count
If you’re starting now, choose a mechanic you can get working in one evening. Spend the next session making it readable: clear feedback, comfortable touch targets, and an ending that leaves the player understanding what happened. Keep the final stretch for testing and the submission process.
For a useful second opinion, revisit the expert feedback from Gamedev.js Jam 2026. Paweł Jarosz’s picks are also listed in our challenge results recap. Reading feedback on a finished game can help you spot a missing explanation or an awkward difficulty jump in your own.
Submit through Minit Studio’s game jam page before the deadline, and check the official announcement for the review and voting schedule. Good luck getting that next attempt just right!
HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher. Mozilla Tech Speaker, Gamedev.js community firestarter. Organizes meetups / workshops / hackathons in Poland, passionate about new, Open Web technologies, excited about WebXR and PWAs. Likes eating sushi and playing Neuroshima Hex.






