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The Gamedev.js Survey 2024 that was happening last month wrapped the submissions on December 20th 2024, and received exactly 620 submitted surveys, which is a 25% increase compared to the previous record of 491 last year! The winners of the $500 giveaway were contacted, and the prizes wired. The report…Read…
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GitHub has announced that their Copilot is now automatically integrated into VS Code editor and available for anyone as part of the new Free tier. Copilot Free gives you the choice between Anthropic’s Claude 3.5 Sonnet or OpenAI’s GPT-4o model. You can ask a coding question, explain existing code, or…Read…
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Phaser Studio has released their own Box2D physics engine based on the 3.0 version written in C, which they converted to modern JavaScript, making it the only v3 port currently available for the web. Whether you’re building fast-paced shooters, intricate puzzle games, or sprawling RPGs, Phaser Box2D is here to…Read…
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…and this time for sure! The long anticipated version 4 of the highly popular web game framework Phaser is soon to be released, with v4.0.0 Beta 1 and Beta 2 both being published in the past few days. Because this is such a monumental upgrade, we are jumping up by…Read…
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We’re continuing to ask our community for help with maintaining all the Gamedev.js Survey questions and answers, and keeping them relevant. This year, instead of adding entirely new questions, we’re focusing on updating the current ones and making sure all their answers are also up-to-date. To thank YOU all for…Read…
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It’s that time of year again, Game Off 2024 hosted by Lee Reilly and Github under way! This game jam is the perfect opportunity for developers of all skills to build and share their creations. Solo developers and teams; large and small, are welcome to join this month-long challenge. Github…Read…
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Winners of the thirteenth edition of the yearly online js13kGames competition for web game developers building games that fit into a 13 kilobyte zip packages each were announced a few days ago. Beside the overall results, the best Mobile optimized entries were picked, and also WebXR ones where folks were…Read…
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The js13kGames online competition is celebrating its thirteenth edition this year, as it started all the way back in 2012. You have a whole month between August 13th and September 13th to create a web game that fits into a 13 kilobyte zip package and follows a given theme: Triskaidekaphobia…Read…
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Just before the start of the thirteenth edition of the js13kGames competition tomorrow, long time participant and legendary creator of multiple useful mini tools, Maxime Euzière, released another one: Pxtex – mini randomized pixel-art textures. His list of code-golfing tools and other projects is truly amazing – if you need…Read…
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OGMO Editor is an open source editor that is free to use for personal and commercial projects, made for indie game developers by indie game developers. Every feature of OGMO Editor contributes to an intuitive, holistic, project based workflow. Project data flows down to all of your level files, which…Read…
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