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The first ever game jam dedicated entirely to the LittleJS game engine made by Frank Force (JS Gamedev Summit 2023 speaker and minimal Bytebeat album author) will be happening for a month between November 11th and December 12th 2024 on Itch.io. This event is an exciting opportunity to unleash your creativity and develop…Read…
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OWLS16 is a fantasy console framework designed to let you easily make retro games. The language is JavaScript, with an API that closely matches the popular Pico-8. Fantasy consoles are always limited in their scope, meant to mimic older systems. This console has specific requirements defined by the LoSpec Jam…Read…
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Athena Crisis, a modern retro turn-based strategy game that was built with Web technologies by Christoph Nakazawa and is available in an Early Access on Steam, goes Open Source. Today we’re open-sourcing the code of Athena Crisis under the MIT License, and together with Polar we’re funding $10,000 worth of…Read…
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The overall winners of Gamedev.js Jam 2024 were announced yesterday, and now we’re publishing the rankings of all four Challenges – if you participated in any of them, check out your standings below. Open Source Challenge by GitHub Build it with Phaser Challenge by Phaser Studio NPC Challenge by OP…Read…
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Our fifth yearly edition of Gamedev.js Jam is over – let’s announce the overall winners picked by developers who submitted their entries! The 2024 edition ended up with 2790 devs joined on Itch, 238 games submitted, and 6050 ratings cast. Thank you to every single one who participated! Here’s the…Read…
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The Gamedev.js Jam 2024, fifth yearly edition of an online competition for web game developers, starts NOW! You have exactly thirteen days (between April 13th and 26th) to build an entry (solo or in a team) on a given theme (announced just below) and submit it through Itch to win…Read…
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This year’s Gamedev.js Jam starting April 13th will have four optional Challenges with extra prizes, and this time you won’t be able to go for ALL of them, since using Phaser and squeezing your entry into a 13 kilobyte zip package are mutually exclusive, but there should be a lot…Read…
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The Excalibur SpriteFusion plugin adds support for the Sprite Fusion lightweight Tilemap editor into the Excalibur.js TypeScript 2D game engine for the web. The current Excalibur plugin is designed to parse all data provided by the Sprite Fusion JSON export format and make it available to users. Not all features…Read…
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The team behind Rune, a multiplayer game engine, is offering $100k in grants to developers interested in building and releasing games on their platform. We’ve created this $100k grants initiative to help such indie devs and grow the open-source web game community. There are two levels of funding you can…Read…
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We heard you saying some questions and answers could use a bit of update when 2022 edition was conducted, and so we’ve decided to open such option on GitHub for Gamedev.js Survey 2023 and invite all folks to help improve it! To incentivise you to do that we will be…Read…
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