Developing a physics-based game: Box2D vs from scratch

Developing a physics-based game can be a challenging and rewarding experience for game developers. Physics engines provide a realistic and interactive environment that can add a lot of depth and fun to a game. There are two main ways to add physics to a game: using a physics engine library,…

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What are Power Ups?

The series of my blog posts called Let’s talk about games is a collection of interesting facts and considerations about video games and issues related to them. In the series, I write about games seen through the eyes of their creator, gamer and mother of a child who is just…

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Game7 Game Jam

The Game7 community is organizing their very first Game Jam, along with the help from Rensa Games. It will offer three Challenges: Mouse-only madness, Web 2.5 gaming, and Swap it, with the total prize pool of $9000, and will run for two weeks between February 17th and March 2nd. Although…

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Best practices of building mobile-friendly HTML5 games

Building a mobile-friendly game with HTML5 and responsive design can be a challenging task. However, by following a set of best practices, it is possible to create a game that is optimized for mobile devices and provides a great user experience. Here are the top 10 best practices for building…

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What is the PEGI mark for games?

As I am a making games mom it’s not so surprising I’m letting my child play mobile games. And if it’s about games for kids I use my own multi-stage verification process for games that I intend to offer to my child. One of the first criteria on the list…

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Best practices of optimizing game performance with WebGL

Optimizing game performance is crucial for creating a smooth and responsive gaming experience, especially when working with WebGL, a JavaScript API that allows for interactive 3D and 2D graphics in web browsers without the use of plug-ins. There are a number of best practices that can be followed to optimize…

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Using local storage for high scores and game progress

Local storage is a powerful feature of HTML5 that allows developers to store key-value pairs in the browser, even after the browser is closed. This makes it an ideal way to save game progress and high scores in HTML5 games. To use local storage in JavaScript, you first need to…

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What are loot boxes?

With this blogpost I want to open the Let’s Talk About Games series, in which I want to bring you closer to the interesting facts about games seen through the eyes of a game designer. However, in the case of today’s topic, I will go a little beyond nice and…

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Choosing the right rendering method for web games: a comparison of Canvas and HTML

When it comes to creating web games, developers have two main options for rendering: HTML and Canvas. While both have their benefits and limitations, it ultimately depends on the project and the desired outcome to decide which method is better. HTML, or Hypertext Markup Language, is the standard markup language…

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500 already joined the upcoming Jam!

The Gamedev.js Jam 2023 is still four months away from happening, and we haven’t even started any announcements yet, but the number of devs who joined on Itch have already reached half a thousand! It will be the fourth yearly competition already – check the previous years (2020, 2021, 2022)…

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