Understanding frame based vs time based games

Normally, when you build a game, there is a routine which is called at each frame which updates the content to display. Think about a platformer, with characters moving at each frame. Those characters have a speed, and they move towards a direction by a certain amount of pixels every…

Read More…

Cocoon 3.0.0 is out

We have addressed a couple of things that were bugging most of you lately: the Google PlayStore API Level requirements and the issues with the GDPR in some Cocoon plugins.

How Donut County survived the Clone Wars

What happens when another game steals your pitch? Donut County developer Ben Esposito faced this question back in June, when a friend showed him a familiar-looking mobile game: ‘Hole.io’. The problem was, Donut County was still months from release, while this clone had seemingly replicated the central mechanic – in…

Read More…

Lampix Augmented Reality games platform

The next level of tabletop gaming is here. Lampix enables board games, tactical RPGs, card games and more to be given an enhanced level of mixed reality gaming.

Phaser 101 – Introduction to Game Development

Get acquainted with the basics of game development in Phaser 3. This course is a sample of lessons from the HTML 5 Game Development Mini-Degree.

Converting a WebGL application to WebVR

We had a 3D demo showing a representation of the Mozilla Monument as a way to demo text rasterization in 3D. What I was hoping to do was to convert this to a WebVR application that would let you view the monument by moving your head instead of using arrow…

Read More…

Circular endless runner built with Phaser

Here we go with another step in the creation of the circular endless runner built without using any physics engine.

Publishing games with BLUR and Game Distribution – part 2: Game Distribution

Ok, So we have our game demos up and running, ready to be promoted in BLUR. Now, in the second article of the series, we will see how to add our full games to the Game Distribution platform, so the BLUR demos can point to them, and earn money from…

Read More…

Publishing games with BLUR and Game Distribution – part 1: BLUR

You have probably heard about BLUR already – we did the Launch Jam some time ago together, and the team at BLUR have been supporting the js13kGames competition for a few good years now. They have finally launched their app, which is a messaging app with games, on steroids –…

Read More…

IndieGames moving to IndieGamesPlus

After twelve years of covering wonderful, playful, emotional games, IndieGames.com is splitting off from its longtime owner UBM (GDC, Gamasutra, etc!) & going independent as IndieGamesPlus. We’re carrying over all of our old posts and articles with a brand new look and name, but with that same dream of finding…

Read More…

Follow us

Gamedev.js Weekly newsletter

Or visit gamedevjsweekly.com directly.

Websites worth visiting

Log in

Forgot password?

Already registered? Log in


Register

Forgot password?