30GB+ of high-quality sound effects

Let’s celebrate this year’s GDC with a new astonishing pack of sounds effects for games, films and other projects from Sonniss. Free of charge! You can use the pack for commercial projects, so grab it and start creating!

Volume

Volume is a tool for reconstructing a single 2D image or video in 3D space. Using state-of-the-art machine learning research, Volume is able to generate a 3D asset from a single view. Volume is currently under development and is being built as an end-to-end solution allowing anyone to easily generate…

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Creating a parking game with the HTML Drag and Drop API

Among the many JavaScript APIs added in HTML5 was Drag and Drop (we’ll refer to it as DnD in this article) which brought native DnD support to the browser, making it easier for developers to implement this interactive feature into applications. The amazing thing that happens when features become easier…

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Facebook opened its Instant Games platform to all developers

Facebook is now allowing all developers to create games for Instant Games, its HTML5 cross-platform gaming service, which allows users to play games on News Feed and Messenger without downloading additional applications or programs.

Pixi.js Monster Slots

Pixi.js Monster Slots demo.

Six things you need to know about Messenger Games

It’s only been a little over a year since Facebook first launched its Instant Games platform, but things have been changing rapidly. The platform has quickly become a hotbed for new development, with many developers jumping onto the opportunity. As mobile has matured, with many developers finding it tougher and…

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Mad World HTML5 MMORPG mood teaser

This teaser video shows the overall mood of the game. Mad World is coming Fall 2018.

A to Z guide to pathfinding with Easystar and Phaser 3

Pathfinding is a technique that consists in computing the shortest path between two points. It is ubiquitous in video games to compute the paths that AI-controlled NPCs should follow, or even to compute the path that the player character should take in games where the player doesn’t directly control the…

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Building an immersive game with A-Frame and low poly models

There is a big difference between immersion and realism. A high-end computer game with detailed models and a powerful GPU can feel realistic, but still not feel immersive. There’s more to creating a feeling of being there than polygon count. A low poly experience can feel very immersive through careful…

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