N64 VR with Javascript

There is a project called Retroarch that provides an emulator frontend to various emulator back ends. One of those back ends is Mupen64/Parallel N64. And retroarch and many of its cores are already compiled to WebAssembly, with a layer that binds to WebGL. When you’ve got that, anything can be…

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Build a HTML5 game using only 13Kb and win a lot of prizes in the Js13kGames competition

Time passes, Flash is not anymore among us, but the passion of building games in a few Kb remains, and now we have the Js13kGames competition. Running since 2012, Js13kGames is a JavaScript coding competition for HTML5 Game Developers. Are you ready to enter the competition and make your game…

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How to make a tower defense game with Phaser 3

Phaser game engine has many new and useful features for a faster and easier game development process. In this tutorial you will learn how to create a simple tower defense game in Phaser 3 style. First we will create an empty game, then we will continue with adding enemies, turrets…

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The new Tower 3.0 has launched

After years of work, we are finally launching a brand new version of Tower! It’s packed with awesome new features like Pull Requests, Interactive Rebase, and our unique “Quick Actions”. It reinvents many existing features like Search, File History, or Blame. And it takes your productivity to a whole new…

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How to create physics shapes for Phaser 3 and Matter.js

This tutorial uses Phaser 3.10.0. This is important because older versions don’t yet contain the PhysicsEditor loader code required to read the shapes.

Junior Web Developer at Gameloft

A leading digital and social game publisher, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 157 million monthly users offers via Gameloft Advertising Solutions a unique level of visibility and involvement…

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Creating toon water for the web

This tutorial will walk you through creating stylized toon water while introducing vertex shaders. I will also introduce the depth buffer and how to use that to get more information about your scene and create foam lines.

HTML5 Cross Platform Game Development Using Phaser 3 ebook

Emanuele Feronato’s new book HTML5 Cross Platform Game Development Using Phaser 3 has been released and he put a lot of love in writing it.

The 2018 Procedural Generation Jam

PROCJAM is an annual event celebrating generative software – getting computers to make music, stories, pictures, jokes, videogames or anything else you can think of. Hundreds of people take part in our nine-day events, mixing experts trying out new ideas and technology and newcomers experimenting with generative software for the…

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GitHub for Unity 1.0

GitHub for Unity is a Unity editor extension that brings Git into Unity 5.6, 2017.x, and 2018.x with an integrated sign-in experience for GitHub users. It introduces two key features for game development teams: support for large files using Git LFS and file locking. These features allow you to manage…

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