Gamedev.js Jam 2025: Phaser challenge

The next optional challenge in the upcoming Gamedev.js Jam 2025 starting April 13th is Build it with Phaser by Phaser Studio. Simply develop your game using any version of the Phaser game framework. You’ll find docs, resources and guides on our web site to get started quickly. This challenge is…

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CSScape Room – no-JavaScript escape game

Daniel Marino created his escape room game without any JavaScript code at all, utilizing only HTML and CSS and thus calling it CSScape Room. I recently built an escape room game called CSScape Room. This isn’t my first JavaScript-free web game, but HTML and CSS have evolved significantly since my…

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Gamedev.js Jam 2025: V Shaders challenge

The upcoming Gamedev.js Jam 2025 starts April 13th, and one of the optional challenges with extra prizes is V Shaders from V Systems. Create your original Shader in WebGL and publish it to the V Systems blockchain. The cool part? The shader have to fit into 16 kilobytes! If you…

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Breakout 71 – classic with a twist

Created by Renan Le Caro, Breakout 71 goes beyond the well known classic game mechanic by adding coins to make upgrades while finishing consecutive levels. Break colourful bricks, catch bouncing coins and select powerful upgrades. At the end of each level, you’ll choose one of three upgrades that persist across…

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PlayHack – game jam with Elympics on Arcadia

Join PlayHack, a game jam organized by OP Games with Elympics and hosted on the Arcadia platform that started today – you have a month until April 30th to create an AI-powered Web3 game and have a chance of winning from the 5000 USDC prize pool. This is more than…

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Project Prismatic – WebGPU powered FPS

First person shooter created by Stratton Studios, Project Prismatic is using Unity’s WebGPU support and was just released on the CrazyGames platform. Dive into an innovative FPS experience where every episode unravels a new layer of its captivating world. The game was released this month on CrazyGames – the publisher…

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Space Intruders Alliance – sci-fi retrofuturistic top-down shooter

Developed by Bitmo Games, Space Intruders Alliance is a dynamic top-down shooter built with Babylon.js and released on Steam. Here at Bitmo Games we are developing Space Intruders Alliance, a sci-fi retrofuturistic JavaScript game made with Babylon.js. It has an AI to manage enemies’ behaviour and the physics are powered…

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Nitrode – AI-assisted platform using Godot

With Godot under the hood, Nitrode is an AI-assisted game development platform that empowers both aspiring developers and seasoned gamers to effortlessly create, launch, and play games. By leveraging artificial intelligence, Nitrode streamlines the complexities of game development, allowing creators to focus on their vision without being bogged down by…

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Dragonsweeper – a minesweeper and RPG hybrid

Created by Daniel Benmergui, Dragonsweeper game is a hybrid of Minesweeper and fantasy RPGs where players navigate a grid-based map while avoiding hidden dragons instead of mines. A minesweeper game that requires observation. Make sure to read the monsternomicon. Each revealed tile provides clues about nearby dangers, requiring strategic deduction…

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Fyrox – Rust based game engine

A modern, open-source game engine written in Rust, Fyrox is designed for 2D and 3D game development. A feature-rich, production-ready, general purpose 2D/3D game engine written in Rust with a scene editor. Formerly known as rg3d. It focuses on ease of use, performance, and safety, leveraging Rust’s memory safety features…

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