HTML5 Cross Platform Game Development Using Phaser 3 ebook

Emanuele Feronato’s new book HTML5 Cross Platform Game Development Using Phaser 3 has been released and he put a lot of love in writing it.

The 2018 Procedural Generation Jam

PROCJAM is an annual event celebrating generative software – getting computers to make music, stories, pictures, jokes, videogames or anything else you can think of. Hundreds of people take part in our nine-day events, mixing experts trying out new ideas and technology and newcomers experimenting with generative software for the…

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GitHub for Unity 1.0

GitHub for Unity is a Unity editor extension that brings Git into Unity 5.6, 2017.x, and 2018.x with an integrated sign-in experience for GitHub users. It introduces two key features for game development teams: support for large files using Git LFS and file locking. These features allow you to manage…

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Blacksmith 2D game engine

Blacksmith 2D – arguably the world’s most supported system ever built – seamlessly runs on all browsers and platforms. Black is a highly optimized 2D framework for desktop, mobile games and ads.

HTML5 and SDK Developer at Orange Games

Orange Games is looking for an HTML5 Game and SDK Developer (mid-level) to expand their team. Fabrique is a rapid growing HTML5 game development team with a portfolio of 200+ HTML5 games made since 2016. Ever since the rapid decline of Flash the goal was to fully focus on HTML5…

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Progressive loading

In previous articles we covered APIs that help us make our js13kPWA example a Progressive Web App: Service Workers, Web Manifests, Notifications and Push. In this article we will go even further and improve the performance of the app by progressively loading its resources. Read the tutorial at: developer.mozilla.org.

Full-Stack Web Engineer at DICE

We are DICE Los Angeles. Our mission is to create world class entertainment and we work in a manner that is different from the rest of the industry. We believe that our games reflect the means by which they are produced. The ones that are crafted in an inspiring climate…

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GameMaker basics: timers

So what exactly is a timer? A timer is a mechanism that allows you to count up, or down, to a certain value and then trigger something once that value is reached. So for example, let’s say you have a character who has been poisoned. Poison damage is generally a…

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Fruits and Veggies free icon set

It’s a set of 20 icons in outline style. In the set you will find symbols of an apple, an avocado, a chilli-pepper, a coconut, a cucumber, an eggplant, a garlic, grapes, a kiwi, a lemon, a lettuce, an onion, an orange, a peach, peas, a pepper, a raspberry, a…

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HTML5 Games: Novice to Ninja

This book will teach you how to create awesome video games. Games from scratch. Games that run cross-platform, in web browsers, and on phones. Games filled with dynamic sound and music. Games overflowing with impressive visual effects. Fun games.

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