AI

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Organized more or less spontaneously at the end of March by Pieter Levels, the Vibe Coding Game Jam (where you participated by creating a web game using AI) ended with more than half a thousand entries. In the year 20XX, the digital realm faces a new challenge. Creativity dwindles as…Read…
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Join PlayHack, a game jam organized by OP Games with Elympics and hosted on the Arcadia platform that started today – you have a month until April 30th to create an AI-powered Web3 game and have a chance of winning from the 5000 USDC prize pool. This is more than…Read…
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Developed by Bitmo Games, Space Intruders Alliance is a dynamic top-down shooter built with Babylon.js and released on Steam. Here at Bitmo Games we are developing Space Intruders Alliance, a sci-fi retrofuturistic JavaScript game made with Babylon.js. It has an AI to manage enemies’ behaviour and the physics are powered…Read…
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With Godot under the hood, Nitrode is an AI-assisted game development platform that empowers both aspiring developers and seasoned gamers to effortlessly create, launch, and play games. By leveraging artificial intelligence, Nitrode streamlines the complexities of game development, allowing creators to focus on their vision without being bogged down by…Read…
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GitHub has announced that their Copilot is now automatically integrated into VS Code editor and available for anyone as part of the new Free tier. Copilot Free gives you the choice between Anthropic’s Claude 3.5 Sonnet or OpenAI’s GPT-4o model. You can ask a coding question, explain existing code, or…Read…
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We’ve partnered with the Future 2024 conference that will be happening December 6-7th in Cracow, Poland – use the code gamedevjs to buy the tickets with the 35% discount. What is the Future? A conference for those who don’t want to be left behind. AI won’t replace programmers. Programmers who…Read…
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Makesprite is a new open source web app published last summer by Chris McCormick, that helps you generate game sprites using generative AI. Have you ever had a vague idea for a game but found your inspiration running low? Or perhaps you already have a prototype but haven’t decided on…Read…
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This year’s Gamedev.js Jam starting April 13th will have four optional Challenges with extra prizes, and this time you won’t be able to go for ALL of them, since using Phaser and squeezing your entry into a 13 kilobyte zip package are mutually exclusive, but there should be a lot…Read…
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