
Did you think every possible variation of the classic Doom game was explored already? Think again, because The Gallery Experience lets you take part in an art gallery opening with a wine in your hand all while wandering through the Doom’s E1M1 map full of classic masterpieces.
DOOM: The Gallery Experience was created as an art piece designed to parody the wonderfully pretentious world of gallery openings. In this experience, you will be able to walk around and appreciate some fine art while sipping some wine and enjoying the complimentary hors d’oeuvres in the beautifully renovated and re-imagined E1M1 of id Software’s DOOM (1993).
The two authors, Filippo Meozzi (producer, director) and Liam Stone (programming, art) from Scum Dog, made a game using the Construct 3 engine and released it on Itch. Instead of killing monsters, you can walk around and appreciate the paintings. Also, the cool thing is the source code is available on GitHub, so you can check out how the game was built easily.
HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher. Mozilla Tech Speaker, Gamedev.js community firestarter. Organizes meetups / workshops / hackathons in Poland, passionate about new, Open Web technologies, excited about WebXR and PWAs. Likes eating sushi and playing Neuroshima Hex.