A-Frame

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Samuel van Egmond published a lenghty blog post explaining in detail how he managed to create such a wonderful WebXR game using the A-Frame library and squeezing his own source code into a 13 kilobyte zip package for the js13kGames 2024 competition. Everything in the game is procedurally generated at runtime,…Read…
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Open Gaming is officially live and taking grant applications as part of Gitcoin Grants Round 13 – come get funded to build cool things in web3 gaming, up to $100k will be granted. As part of this Open Gaming Ecosystem Round, Game7 and OP Games are happy to contribute $100k…Read…
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Mozilla seeks to continually grow a robust community around A-Frame and WebVR and to support developers who build content for this ecosystem. This is why we partnered with Sketchfab to create hundreds of medieval fantasy assets for the WebVR community to use. Today we are proudly announcing the Winners of…Read…
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Progressive web apps (PWAs) are a new way of building websites, but are they really all that new? The basic principles of PWAs came out of older strategies for app design such as progressive enhancement, responsive design, mobile-first, etc. Progressive web apps bring together proven techniques such as these with…Read…
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There is a big difference between immersion and realism. A high-end computer game with detailed models and a powerful GPU can feel realistic, but still not feel immersive. There’s more to creating a feeling of being there than polygon count. A low poly experience can feel very immersive through careful…Read…
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