GitLab Inc., a platform for sharing and collaborating on code, said it raised $100 million to expand its suite of tools as it fights for market share with with Microsoft Corp.’s GitHub.
GitLab Inc., a platform for sharing and collaborating on code, said it raised $100 million to expand its suite of tools as it fights for market share with with Microsoft Corp.’s GitHub.
Firefox Reality is a browser built entirely for virtual reality. While you may have read about desktop Firefox or Chrome adding WebVR support, Firefox Reality is a web browser that you actually use entirely inside a VR headset. You can visit URLs, search things and otherwise browse the 2D and…
Normally, when you build a game, there is a routine which is called at each frame which updates the content to display. Think about a platformer, with characters moving at each frame. Those characters have a speed, and they move towards a direction by a certain amount of pixels every…
We have addressed a couple of things that were bugging most of you lately: the Google PlayStore API Level requirements and the issues with the GDPR in some Cocoon plugins.
What happens when another game steals your pitch? Donut County developer Ben Esposito faced this question back in June, when a friend showed him a familiar-looking mobile game: ‘Hole.io’. The problem was, Donut County was still months from release, while this clone had seemingly replicated the central mechanic – in…
The next level of tabletop gaming is here. Lampix enables board games, tactical RPGs, card games and more to be given an enhanced level of mixed reality gaming.
Get acquainted with the basics of game development in Phaser 3. This course is a sample of lessons from the HTML 5 Game Development Mini-Degree.
We had a 3D demo showing a representation of the Mozilla Monument as a way to demo text rasterization in 3D. What I was hoping to do was to convert this to a WebVR application that would let you view the monument by moving your head instead of using arrow…
Here we go with another step in the creation of the circular endless runner built without using any physics engine.
Ok, So we have our game demos up and running, ready to be promoted in BLUR. Now, in the second article of the series, we will see how to add our full games to the Game Distribution platform, so the BLUR demos can point to them, and earn money from…