Timers

So what exactly is a timer? A timer is a mechanism that allows you to count up, or down, to a certain value and then trigger something once that value is reached. So for example, let’s say you have a character who has been poisoned. Poison damage is generally a…Read…

Follow us

Gamedev.js Weekly newsletter

Or visit gamedevjsweekly.com directly.

Websites worth visiting

Log in

Forgot password?

Already registered? Log in


Register

Forgot password?