So what exactly is a timer? A timer is a mechanism that allows you to count up, or down, to a certain value and then trigger something once that value is reached. So for example, let’s say you have a character who has been poisoned. Poison damage is generally a damage over time status effect, that deals a small amount of damage every so often. Imagine your game runs at 60 frames per second, and you decided that poison damage should be 1 damage. Your character has 100 hp and your code looks like this.
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HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher. Mozilla Tech Speaker, Gamedev.js community firestarter. Organizes meetups / workshops / hackathons in Poland, is passionate about new, Open Web technologies, and excited about WebVR with A-Frame. Likes eating sushi and playing Neuroshima Hex.