GameMaker basics: timers

So what exactly is a timer? A timer is a mechanism that allows you to count up, or down, to a certain value and then trigger something once that value is reached. So for example, let’s say you have a character who has been poisoned. Poison damage is generally a damage over time status effect, that deals a small amount of damage every so often. Imagine your game runs at 60 frames per second, and you decided that poison damage should be 1 damage. Your character has 100 hp and your code looks like this.


No Comments

Leave a Reply

Gamedev.js Jam 2024
Gamedev.js Survey 2023 Report
js13kGames Shop

Follow us

Gamedev.js Weekly newsletter

Or visit directly.

Websites worth visiting

Log in

Forgot password?

Already registered? Log in


Forgot password?