Gamedev.js Jam 2025: Open Source challenge

The fourth and the last optional challenge (after V Shaders, Build it with Phaser, and $NOODS) in the upcoming Gamedev.js Jam 2025 starting April 13th is the Open Source one from GitHub. Provide the source code of your entry on GitHub in a readable form to have a chance of…

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2025 Vibe Coding Game Jam

Organized more or less spontaneously at the end of March by Pieter Levels, the Vibe Coding Game Jam (where you participated by creating a web game using AI) ended with more than half a thousand entries. In the year 20XX, the digital realm faces a new challenge. Creativity dwindles as…

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Gamedev.js Jam 2025: $Noods challenge

Another optional challenge in the upcoming Gamedev.js Jam 2025 starting April 13th is $NOODS from OP Games (and OP Guild). Vibe code a Phaser game, bonus points if it’s noodle-themed! As you can see, $NOODS challenge aligns with Built it with Phaser one, so you can participate in those two…

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Pico-PubSub – the smallest PubSub library

Hassan Shaikley created Pico-PubSub, the smallest PubSub library possible. With zero dependencies and only 149 bytes of code it beats the competition, both Tiny-PubSub and Nano-PubSub. PubSub is a pattern I really like, but I have to be careful when pulling in dependencies that are too big. In the context…

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Gamedev.js Jam 2025: Phaser challenge

The next optional challenge in the upcoming Gamedev.js Jam 2025 starting April 13th is Build it with Phaser by Phaser Studio. Simply develop your game using any version of the Phaser game framework. You’ll find docs, resources and guides on our web site to get started quickly. This challenge is…

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CSScape Room – no-JavaScript escape game

Daniel Marino created his escape room game without any JavaScript code at all, utilizing only HTML and CSS and thus calling it CSScape Room. I recently built an escape room game called CSScape Room. This isn’t my first JavaScript-free web game, but HTML and CSS have evolved significantly since my…

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Gamedev.js Jam 2025: V Shaders challenge

The upcoming Gamedev.js Jam 2025 starts April 13th, and one of the optional challenges with extra prizes is V Shaders from V Systems. Create your original Shader in WebGL and publish it to the V Systems blockchain. The cool part? The shader have to fit into 16 kilobytes! If you…

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Breakout 71 – classic with a twist

Created by Renan Le Caro, Breakout 71 goes beyond the well known classic game mechanic by adding coins to make upgrades while finishing consecutive levels. Break colourful bricks, catch bouncing coins and select powerful upgrades. At the end of each level, you’ll choose one of three upgrades that persist across…

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PlayHack – game jam with Elympics on Arcadia

Join PlayHack, a game jam organized by OP Games with Elympics and hosted on the Arcadia platform that started today – you have a month until April 30th to create an AI-powered Web3 game and have a chance of winning from the 5000 USDC prize pool. This is more than…

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Project Prismatic – WebGPU powered FPS

First person shooter created by Stratton Studios, Project Prismatic is using Unity’s WebGPU support and was just released on the CrazyGames platform. Dive into an innovative FPS experience where every episode unravels a new layer of its captivating world. The game was released this month on CrazyGames – the publisher…

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