Unity at GDC – ECS for Small Things

Learn about Unity’s new solution for creating smaller, faster, lighter experiences that will enable you to reach everything from entry-level devices to wearables. Our advanced compression techniques, combined with our Entity Component System architecture, leads to fast delivery, loading, and start-up times.

Gain an understanding of what Unity’s small solution is and what the various deployment options it makes possible. Learn about how it relates to the other Unity data-oriented design efforts and how we’re thinking about small code going forward.

HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher. Mozilla Tech Speaker, Gamedev.js community firestarter. Organizes meetups / workshops / hackathons in Poland, passionate about new, Open Web technologies, excited about WebXR and PWAs. Likes eating sushi and playing Neuroshima Hex.

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