The W3C Workshop on Web Games was held in Microsoft HQ offices in Redmond, and it was all about the future of gamedev and the state of the technologies that can be used to develop games.
The list of topics discussed at the workshop is quite impressive: threads, WebAssembly, glTF, WebGPU, accessibility, Audio Device Client, Gamepad API, PointerRawUpdate, WebTransport, WebCodecs, and many more. Seems most of them can be addressed by already existing groups, although creating a brand new Interest Group seems like an option too.
It’s interesting how much effort and energy the companies that participated in the workshop will put on games specifically, as it seems gamedev is, and always was, on the bleeding edge as devs were already trying to squeeze as much as possible from the tools they had.
Read more at dev.end3r.com
HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher. Mozilla Tech Speaker, Gamedev.js community firestarter. Organizes meetups / workshops / hackathons in Poland, passionate about new, Open Web technologies, excited about WebXR and PWAs. Likes eating sushi and playing Neuroshima Hex.
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