A to Z guide to pathfinding with Easystar and Phaser 3

Pathfinding is a technique that consists in computing the shortest path between two points. It is ubiquitous in video games to compute the paths that AI-controlled NPCs should follow, or even to compute the path that the player character should take in games where the player doesn’t directly control the…

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Building an immersive game with A-Frame and low poly models

There is a big difference between immersion and realism. A high-end computer game with detailed models and a powerful GPU can feel realistic, but still not feel immersive. There’s more to creating a feeling of being there than polygon count. A low poly experience can feel very immersive through careful…

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