Phaser

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This tutorial uses Phaser 3.10.0. This is important because older versions don’t yet contain the PhysicsEditor loader code required to read the shapes.
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Emanuele Feronato’s new book HTML5 Cross Platform Game Development Using Phaser 3 has been released and he put a lot of love in writing it.
Orange Games is looking for an HTML5 Game and SDK Developer (mid-level) to expand their team. Fabrique is a rapid growing HTML5 game development team with a portfolio of 200+ HTML5 games made since 2016. Ever since the rapid decline of Flash the goal was to fully focus on HTML5…Read…
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Learn to code and make impressive games with JavaScript and Phaser. Create a huge portfolio of both mobile and desktop games. Program in the making! Get Instant Early Access to the first course in the series. Estimated completion: July 2018.
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When Google updated Chrome to automatically block autoplay videos last week, it was seen as a victory for internet-goers who long endured annoying advertisements. But what most people didn’t consider is how the changes would affect other content. It now appears the Chrome 66 update has had some unintended consequences…Read…
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One of the things that almost all games have in common is a loading screen, which can be used to inform the player how long they must wait to play the game. Even though no one likes waiting to play a game, a loading screen is a valuable tool. Instead…Read…
First offered Winter 2018 at Seattle CoderDojo. Thanks to Amazon for hosting. The content here is divided into 5 classroom sessions of approximately 100 minutes each (2 hours minus 10 minutes on each side).
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Did you play the latest Ketchapp Games top game, Knife Hit? Throw the knives into the logs to break them. Slash the apples and unlock new knives. Each 5th stage is defended by a boss – beat them to get exclusive knives! Be careful to not hit the knives or…Read…
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Pathfinding is a technique that consists in computing the shortest path between two points. It is ubiquitous in video games to compute the paths that AI-controlled NPCs should follow, or even to compute the path that the player character should take in games where the player doesn’t directly control the…Read…

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