HTML5 Game Developer at Azerion

Azerion Web Studio is a flexible gamedev team that holds a high standard for code, features and SDK’s we make for our 300+ games Portfolio. Currently Hiring! Read more about this job opening at azerion.bamboohr.com

Join Gamedev.js Jam 2020!

We’re excited to announce the Gamedev.js Jam 2020 will happen between April 13th and 26th, and you can participate online via itch.io from all around the world. The main point of the Jam is to create an HTML5 game on a given theme that will be announced on April 13th.…

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Postmark offers free service for 3 months

Postmark is one of the partners of our local Gamedev.js Warsaw meetups in Poland. Since the current situation limits us in terms of organizing gatherings, we decided to open up the special coupon code we have for Postmark’s service. By visiting postmarkapp.com/gamedevwarsaw and registering via that link you will be…

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Backcountry post mortem as a free ebook

In the summer of 2019, Michał Budzyński and Staś Małolepszy made Backcountry, an action point and click game about shooting bandits in the Wild West. The entire game fits in 13 KB. Backcountry placed 18th in js13kGames 2019, a gamedev compo for browser games under 13 KB. It pushed us…

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Snowy time in Flood Escape

Our Flood Escape game was updated with the newest addition – Winter level. Yes, you can be flooded with water when there’s plenty of snow and ice around, because it’s a magical place where physics work selectively according to the author’s sheer will. Read more about it at dev.end3r.com.

Yearly summary of Enclave Games

I’ve written a summarizing blog post about all my gamedev-related activities around Enclave Games which include js13kGames, Gamedev.js, Gamedev.js Weekly, and a few other things. Trying to build some games, giving talks, focusing on specific topics like Web Monetization, and such, also plans for 2020. Read the article at dev.end3r.com

GDevelop tutorial

A new tutorial was created using the GDevelop game engine that aims to teach non-coders how they can build their own HTML5 games. The tutorial goes though thirteen chapters explaining step by step on how you can create a hyper-casual mobile game called Geometry Monster. Read more at GDevelop wiki.

SHMUP free to use prototype

SHMUP Space Opera Prototype, to play click here! This prototype is a “SHMUP”. The goal is to survive as long as possible. It’s a merge of the Gamepad plugin and Bulletpool. Fill the weapon bar collecting all stars. When filled, click on the X button to change weapon. It’s an…

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H5 Texture Unpacker

Simple CLI tool that allows you to unpack your existing Texture atlasses provided that you have the JSON file available. Check the tool at github.com.

GitHub Game Off 2019 has started

Game Off is an annual month-long game jam (hackathon for building games). This year’s theme is LEAPS AND BOUNDS. You’re welcome to interpret the theme however you wish. Maybe the year 2020 will lead you to think about hindsight being 20/20, and that’ll inspire even more ideas around time travel,…

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