The new Tower 3.0 has launched

After years of work, we are finally launching a brand new version of Tower! It’s packed with awesome new features like Pull Requests, Interactive Rebase, and our unique “Quick Actions”. It reinvents many existing features like Search, File History, or Blame. And it takes your productivity to a whole new…

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How to create physics shapes for Phaser 3 and Matter.js

This tutorial uses Phaser 3.10.0. This is important because older versions don’t yet contain the PhysicsEditor loader code required to read the shapes.

Junior Web Developer at Gameloft

A leading digital and social game publisher, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 157 million monthly users offers via Gameloft Advertising Solutions a unique level of visibility and involvement…

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Creating toon water for the web

This tutorial will walk you through creating stylized toon water while introducing vertex shaders. I will also introduce the depth buffer and how to use that to get more information about your scene and create foam lines.

HTML5 Cross Platform Game Development Using Phaser 3 ebook

Emanuele Feronato’s new book HTML5 Cross Platform Game Development Using Phaser 3 has been released and he put a lot of love in writing it.

The 2018 Procedural Generation Jam

PROCJAM is an annual event celebrating generative software – getting computers to make music, stories, pictures, jokes, videogames or anything else you can think of. Hundreds of people take part in our nine-day events, mixing experts trying out new ideas and technology and newcomers experimenting with generative software for the…

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GitHub for Unity 1.0

GitHub for Unity is a Unity editor extension that brings Git into Unity 5.6, 2017.x, and 2018.x with an integrated sign-in experience for GitHub users. It introduces two key features for game development teams: support for large files using Git LFS and file locking. These features allow you to manage…

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Blacksmith 2D game engine

Blacksmith 2D – arguably the world’s most supported system ever built – seamlessly runs on all browsers and platforms. Black is a highly optimized 2D framework for desktop, mobile games and ads.

HTML5 and SDK Developer at Orange Games

Orange Games is looking for an HTML5 Game and SDK Developer (mid-level) to expand their team. Fabrique is a rapid growing HTML5 game development team with a portfolio of 200+ HTML5 games made since 2016. Ever since the rapid decline of Flash the goal was to fully focus on HTML5…

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Progressive loading

In previous articles we covered APIs that help us make our js13kPWA example a Progressive Web App: Service Workers, Web Manifests, Notifications and Push. In this article we will go even further and improve the performance of the app by progressively loading its resources. Read the tutorial at: developer.mozilla.org.

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