This tutorial uses Phaser 3.10.0. This is important because older versions don’t yet contain the PhysicsEditor loader code required to read the shapes.
Check the tutorial at codeandweb.com.
HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher. Mozilla Tech Speaker, Gamedev.js community firestarter. Organizes meetups / workshops / hackathons in Poland, passionate about new, Open Web technologies, excited about WebXR and PWAs. Likes eating sushi and playing Neuroshima Hex.