Gamedev.js Jam

0
5607
Gamedev.js Jam 2025, the sixth yearly edition of the online web game development competition wrapped two days ago, on April 26th – our community broke the record (again) and we ended up with 420 submitted games! That’s 175% increase from last year’s 238 entries, which was our previous record. All…Read…
0
9643
Sixth yearly edition of the online competition for web game developers just started! Join Gamedev.js Jam 2025 on Itch – you have exactly 13 days between April 13th, 5 PM CET and April 26th, 5 PM CET to build an HTML5 game and win cool prizes in the process! Theme…Read…
0
2815
The four optional challenges in the upcoming Gamedev.js Jam 2025 starting April 13th all bring their own extra prizes – you can mix and match them together to participate in as many as you want. Those challenges were summarized in the recent posts: V Shaders by V Systems Open Source…Read…
0
3076
The fourth and the last optional challenge (after V Shaders, Build it with Phaser, and $NOODS) in the upcoming Gamedev.js Jam 2025 starting April 13th is the Open Source one from GitHub. Provide the source code of your entry on GitHub in a readable form to have a chance of…Read…
0
2563
Another optional challenge in the upcoming Gamedev.js Jam 2025 starting April 13th is $NOODS from OP Games (and OP Guild). Vibe code a Phaser game, bonus points if it’s noodle-themed! As you can see, $NOODS challenge aligns with Built it with Phaser one, so you can participate in those two…Read…
0
2742
The next optional challenge in the upcoming Gamedev.js Jam 2025 starting April 13th is Build it with Phaser by Phaser Studio. Simply develop your game using any version of the Phaser game framework. You’ll find docs, resources and guides on our web site to get started quickly. This challenge is…Read…
0
2768
The upcoming Gamedev.js Jam 2025 starts April 13th, and one of the optional challenges with extra prizes is V Shaders from V Systems. Create your original Shader in WebGL and publish it to the V Systems blockchain. The cool part? The shader have to fit into 16 kilobytes! If you…Read…
0
8167
Jack Le Hamster, who have both The Test of Insanity and The Supernatural Power Troll available on Steam, wrote a detailed blog post on how he managed to publish those web games using Electron. This guide walks you through the steps needed to package your game as a desktop app,…Read…
0
3428
Eoin McGrath, long time participant of both js13kGames competition and Gamedev.js Jam, released his LittleJS tutorial where you can learn how to build an example game, Little Ski. Have you ever wanted to make a game but didn’t know where to start? Well, today is your lucky day. Because, we’re…Read…
0
3304
Jack Le Hamster, who runs Dobuki Studio, released his Gamedev.js Jam 2024 entry The Supernatural Power Troll a few months later as a full game on Steam. Step into the shoes of a mischievous Power Troll, gifting humans with powers they’re definitely not ready for! Watch the chaos unfold as…Read…
Gamedev.js Jam 2026
Gamedev.js Survey 2025 Report
js13kGames 2025 winners
Gamedev.js Shop
Gamedev.js Discord

Follow us

Gamedev.js Weekly newsletter

Or visit gamedevjsweekly.com directly.

Websites worth visiting