Open Source

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The fifth year of collecting YOUR feedback through Gamedev.js Survey, which shape the current state of Web Game Development report, is on – this time the form is open between December 8th and 19th. This year’s edition is supported by GitHub. All 40 questions are optional, so you can answer…Read…
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Organized by GitHub between July 16th and September 22nd, For the Love of Code is a global hackathon for developers to build fun projects, and one of the categories include web games. That idea you’ve been sitting on? The domain you bought at 2AM? A silly or serious side project?…Read…
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The winners of Gamedev.js Jam 2025 were announced yesterday already, and today the results of our optional Challenges are revealed – if you participated in any of them, then check out your standings below. Open Source Challenge by GitHub Build it with Phaser Challenge by Phaser Studio $NOODS Challenge by…Read…
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Voting to pick the winners in Gamedev.js Jam 2025, the sixth yearly edition of an online competition for web game developers has wrapped – let’s see the winners picked by participants themselves! Here’s the top10 overall ranking: Balaline by Ex0 Sloshed: a Long Way to Bed by FishoJr Playtesters and…Read…
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Sixth yearly edition of the online competition for web game developers just started! Join Gamedev.js Jam 2025 on Itch – you have exactly 13 days between April 13th, 5 PM CET and April 26th, 5 PM CET to build an HTML5 game and win cool prizes in the process! Theme…Read…
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The four optional challenges in the upcoming Gamedev.js Jam 2025 starting April 13th all bring their own extra prizes – you can mix and match them together to participate in as many as you want. Those challenges were summarized in the recent posts: V Shaders by V Systems Open Source…Read…
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The fourth and the last optional challenge (after V Shaders, Build it with Phaser, and $NOODS) in the upcoming Gamedev.js Jam 2025 starting April 13th is the Open Source one from GitHub. Provide the source code of your entry on GitHub in a readable form to have a chance of…Read…
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Hassan Shaikley created Pico-PubSub, the smallest PubSub library possible. With zero dependencies and only 149 bytes of code it beats the competition, both Tiny-PubSub and Nano-PubSub. PubSub is a pattern I really like, but I have to be careful when pulling in dependencies that are too big. In the context…Read…
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With Godot under the hood, Nitrode is an AI-assisted game development platform that empowers both aspiring developers and seasoned gamers to effortlessly create, launch, and play games. By leveraging artificial intelligence, Nitrode streamlines the complexities of game development, allowing creators to focus on their vision without being bogged down by…Read…
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A modern, open-source game engine written in Rust, Fyrox is designed for 2D and 3D game development. A feature-rich, production-ready, general purpose 2D/3D game engine written in Rust with a scene editor. Formerly known as rg3d. It focuses on ease of use, performance, and safety, leveraging Rust’s memory safety features…Read…
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