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Sixth yearly edition of the online competition for web game developers just started! Join Gamedev.js Jam 2025 on Itch – you have exactly 13 days between April 13th, 5 PM CET and April 26th, 5 PM CET to build an HTML5 game and win cool prizes in the process! Theme…Read…
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The four optional challenges in the upcoming Gamedev.js Jam 2025 starting April 13th all bring their own extra prizes – you can mix and match them together to participate in as many as you want. Those challenges were summarized in the recent posts: V Shaders by V Systems Open Source…Read…
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The fourth and the last optional challenge (after V Shaders, Build it with Phaser, and $NOODS) in the upcoming Gamedev.js Jam 2025 starting April 13th is the Open Source one from GitHub. Provide the source code of your entry on GitHub in a readable form to have a chance of…Read…
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Hassan Shaikley created Pico-PubSub, the smallest PubSub library possible. With zero dependencies and only 149 bytes of code it beats the competition, both Tiny-PubSub and Nano-PubSub. PubSub is a pattern I really like, but I have to be careful when pulling in dependencies that are too big. In the context…Read…
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With Godot under the hood, Nitrode is an AI-assisted game development platform that empowers both aspiring developers and seasoned gamers to effortlessly create, launch, and play games. By leveraging artificial intelligence, Nitrode streamlines the complexities of game development, allowing creators to focus on their vision without being bogged down by…Read…
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A modern, open-source game engine written in Rust, Fyrox is designed for 2D and 3D game development. A feature-rich, production-ready, general purpose 2D/3D game engine written in Rust with a scene editor. Formerly known as rg3d. It focuses on ease of use, performance, and safety, leveraging Rust’s memory safety features…Read…
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Samuel van Egmond published a lenghty blog post explaining in detail how he managed to create such a wonderful WebXR game using the A-Frame library and squeezing his own source code into a 13 kilobyte zip package for the js13kGames 2024 competition. Everything in the game is procedurally generated at runtime,…Read…
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Eoin McGrath, long time participant of both js13kGames competition and Gamedev.js Jam, released his LittleJS tutorial where you can learn how to build an example game, Little Ski. Have you ever wanted to make a game but didn’t know where to start? Well, today is your lucky day. Because, we’re…Read…
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The recent Oscar winner in the animated film category, Flow, was created with free and open source software, Blender. During the 97th Academy Awards the animated story of a cat told without any words at all and featuring only animals was awarded with an Oscar. Latvian filmmaker Gints Zilbalodis created…Read…
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An open source web game engine, SWGPU, focuses on simplicity all while exploring the benefits of using WebGPU when building web games. From the start, we chose to embrace the future with pure WebGPU 3D rendering pipeline as the name suggests. Written in TypeScript and powered by the latest cutting-edge…Read…
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